2012-04-04T00:10:44 *** qbunia is now known as guessWHO|sleep 2012-04-04T00:30:05 *** shevy has quit IRC 2012-04-04T00:33:54 *** barra_home has quit IRC 2012-04-04T00:37:24 *** chew-ie has quit IRC 2012-04-04T00:41:49 *** Wr4i7h has quit IRC 2012-04-04T00:42:55 *** shevy has joined #fife 2012-04-04T01:06:03 *** enno has quit IRC 2012-04-04T01:25:53 *** LinuxDonald has quit IRC 2012-04-04T01:54:23 *** Tonux has quit IRC 2012-04-04T01:57:00 *** LinuxDonald has joined #fife 2012-04-04T02:26:53 *** LinuxDonald has quit IRC 2012-04-04T04:38:28 *** vtchill has joined #fife 2012-04-04T05:34:45 *** vtchill has quit IRC 2012-04-04T07:22:03 *** neXyon has joined #fife 2012-04-04T09:05:37 quick heads up here: application deadline is in 2 days, so if you want to participate in gsoc make sure all proposals are filled 2012-04-04T09:39:27 *** Beliar has joined #fife 2012-04-04T09:39:45 heya 2012-04-04T09:45:41 *** neXyon has quit IRC 2012-04-04T10:14:50 *** rivon has joined #fife 2012-04-04T10:18:04 *** Beliar has quit IRC 2012-04-04T10:21:48 *** guessWHO|sleep is now known as qbunia 2012-04-04T10:21:54 *** tureba_ has joined #fife 2012-04-04T10:27:08 *** tureba has quit IRC 2012-04-04T10:35:11 *** Beliar_ has joined #fife 2012-04-04T10:35:15 *** Beliar_ is now known as Beliar 2012-04-04T10:39:53 *** Kilian] has joined #fife 2012-04-04T10:55:40 *** vdaras has joined #fife 2012-04-04T11:05:29 *** Tonux has joined #fife 2012-04-04T11:32:24 *** Wr4i7h has joined #fife 2012-04-04T11:52:34 *** rivon has quit IRC 2012-04-04T11:58:26 *** neXyon has joined #fife 2012-04-04T12:04:55 *** barra_home has joined #fife 2012-04-04T12:12:19 *** Beliar has quit IRC 2012-04-04T12:14:49 *** Beliar has joined #fife 2012-04-04T12:47:27 *** Wr4i7h has quit IRC 2012-04-04T13:24:49 *** vtchill has joined #fife 2012-04-04T13:32:54 http://pastebin.com/rnfHt4c0 2012-04-04T13:32:57 Iam having this issue 2012-04-04T13:33:15 when I add alAuxEffectSlot.h to header files 2012-04-04T13:33:29 but when its not present alu.h compiles ok. any help? 2012-04-04T13:33:50 *** vtchill has quit IRC 2012-04-04T13:47:05 *** prock has joined #fife 2012-04-04T13:53:13 hey prock maybe you can help me a bit 2012-04-04T13:53:17 http://pastebin.com/rnfHt4c0 2012-04-04T13:53:19 Iam having this issue 2012-04-04T13:53:23 when I add alAuxEffectSlot.h to header files 2012-04-04T13:53:24 hey qbunia sure 2012-04-04T13:53:28 but when its not present alu.h compiles ok. 2012-04-04T13:53:37 Iam bit confused with it simple question why and how? 2012-04-04T13:56:51 hmm.. interesting. yeah that doesn't make sense. 2012-04-04T13:58:04 what order are you putting things in? 2012-04-04T13:59:43 ping barra_home 2012-04-04T13:59:49 what you mean by order? 2012-04-04T13:59:53 pong prock 2012-04-04T13:59:55 i added 2012-04-04T13:59:57 hmm 2012-04-04T14:00:33 hey barra_home, hows it going? I managed to get the website up and running on a different host... check it out 2012-04-04T14:00:55 http://67.227.89.26 2012-04-04T14:01:05 http://67.227.89.26/wiki 2012-04-04T14:01:23 http://67.227.89.26/smf 2012-04-04T14:01:31 #if defined( __unix__ ) #include #include #include #include #include #endif 2012-04-04T14:01:41 my header file of fife_openal.h 2012-04-04T14:02:40 hmm yeah I dont know.. let me try here 2012-04-04T14:04:37 barra_home: I'd like to plan a cutover date sometime soon. We should keep your site alive for sometime after just in case we need to go back (lets say this host is too slow or something). 2012-04-04T14:04:54 looking good prock, nice work 2012-04-04T14:05:43 fife: chewie * r3900 /trunk/ (18 files in 7 dirs): 2012-04-04T14:05:44 fife: - merged trunk/ with editor fixes in cell_pathfinder branch 2012-04-04T14:05:44 fife: - adjusted ObjectSelector to also save it's docking status 2012-04-04T14:05:45 fife: - fixed ObjectSelector icon scaling & preview widget 2012-04-04T14:05:45 fife: related to comment[o:fife, p:engine, s:trac, t:450, r:3900] 2012-04-04T14:07:23 no problem prock, I can offer hosting until the end of the year if you run into problem and transition takes longer than originally planned 2012-04-04T14:08:31 thanks barra 2012-04-04T14:08:44 no problem 2012-04-04T14:09:33 the cutover day will require us to get a dump of the database so I can load it on my end... not sure if we can set everythign into readonly mode (the forums is most important at this time as not everyone can change the blog and wiki atm) 2012-04-04T14:09:53 1) set everything to read-only 2012-04-04T14:10:00 2) dump database 2012-04-04T14:10:06 3) sync files to new site 2012-04-04T14:10:14 4) reconfigure config files at new site 2012-04-04T14:10:18 5) load database 2012-04-04T14:10:27 hmm 2012-04-04T14:10:39 6) re-point domains 2012-04-04T14:10:40 *** flyingcomma has joined #fife 2012-04-04T14:10:45 SMF allows to switch to maintenance mode 2012-04-04T14:10:53 ahh yes.. that would work 2012-04-04T14:10:58 haha, I like that nick name flyingcomma 2012-04-04T14:11:05 not sure if there's something like that for the wiki 2012-04-04T14:11:21 worse case people will lose their modifications 2012-04-04T14:11:25 barra_home: ' 2012-04-04T14:11:35 it's not like there are new comments at the blog on a daily basis, so we might be able to ignore it 2012-04-04T14:11:40 the forum is probably the most important for that.. we'll just make sure we let everyone know 2012-04-04T14:11:46 what kind of modifcations? 2012-04-04T14:11:52 * modifications 2012-04-04T14:12:02 if the modify a wiki page for example 2012-04-04T14:12:22 that'll be lost if it's done after we completed the database dump 2012-04-04T14:12:23 mm prock i see you are busy quite so mm i will take a nap and then we will try to solve my problem? 2012-04-04T14:12:30 yeah, got you there 2012-04-04T14:12:33 qbunia: it failed to copmile here as well 2012-04-04T14:12:41 what's the matter? 2012-04-04T14:12:51 or actually: what's the problem? :-) 2012-04-04T14:12:56 qbunia: except I dont have the file AL/efx-presets.h apparently 2012-04-04T14:13:13 hmm 2012-04-04T14:13:20 barra_home: he is trying to include some more headers for openal in fife... I'm assumin to try and add some effects 2012-04-04T14:13:27 alrighty 2012-04-04T14:13:39 do you use openal-soft qbunia ? 2012-04-04T14:13:42 yes 2012-04-04T14:13:48 latest version? 2012-04-04T14:13:57 1.14 2012-04-04T14:14:02 I also dont have alAuxEffectSlot.h 2012-04-04T14:14:09 kittycat from #openal surely knows the answer 2012-04-04T14:14:22 alAuxEffectSlot 2012-04-04T14:14:30 is the header 2012-04-04T14:14:33 from openal-soft 2012-04-04T14:14:39 its not in the library openal.so 2012-04-04T14:14:41 he's the maintainer of openal-soft and he's quite helpful, I hang out in this channel and he helped every guy that showed up and asked kindly 2012-04-04T14:14:43 i tried to ask openal 2012-04-04T14:14:45 noone respond 2012-04-04T14:14:48 for about 3 h? 2012-04-04T14:15:52 *** qbunia is now known as qbunia|nap 2012-04-04T14:15:55 arg, I think he's from the US 2012-04-04T14:16:07 so it might take some time until he actually shows up in IRC 2012-04-04T14:16:53 http://www.mwusers.com/forums/showthread.php?11063-Maintenance-Mode @ prock 2012-04-04T14:17:21 so it looks like we would just need to modify localsettings.php to ensure that nobody edits the wiki while we're working on the transition 2012-04-04T14:17:35 awesome... nice find barra.. thanks 2012-04-04T14:17:57 barra_home: have you checked out the new tileset I imported into fife yeseterday? 2012-04-04T14:17:58 you're welcome 2012-04-04T14:18:00 yesterday even 2012-04-04T14:18:05 nah, let me do an svn up 2012-04-04T14:18:43 load this map in the editor: /tests/fife_test/data/maps/grassland.xml 2012-04-04T14:19:10 the object selector should give you access to all tiles 2012-04-04T14:22:19 hmm close to revision #4000, just 100 to go :-) 2012-04-04T14:22:45 yup.. will be there by the end of summer I'd imagine 2012-04-04T14:23:06 or earlier even 2012-04-04T14:23:11 wont be long :D 2012-04-04T14:23:53 nice, looks like media files from the FLARE project? 2012-04-04T14:24:07 yup... taken from opengameart.org 2012-04-04T14:24:13 *** vtchill has joined #fife 2012-04-04T14:25:00 nice one, looks good 2012-04-04T14:25:02 heya vtchill 2012-04-04T14:25:21 hey 2012-04-04T14:27:50 going to do the cave-tileset next I think 2012-04-04T14:27:52 hi vtchill 2012-04-04T14:29:22 morning 2012-04-04T14:30:30 think I'll use that tileset for the rpg demo 2012-04-04T14:30:51 fife: chewie * r3901 /branches/active/cell_pathfinding/tools/editor/ (5 files in 3 dirs): 2012-04-04T14:30:51 fife: - added proposal for ticket 642 (toolbar orientation) 2012-04-04T14:30:52 afk a min 2012-04-04T14:30:52 fife: - fixed ObjectSelector icon resize 2012-04-04T14:30:52 fife: comment[o:fife, p:engine, s:trac, t:642, r:3901] comment[o:fife, p:engine, s:trac, t:684, r:3901] 2012-04-04T14:30:55 *** prock is now known as prock|afk 2012-04-04T14:32:32 *** madlion has joined #fife 2012-04-04T14:38:49 *** qbunia|nap is now known as qbunia 2012-04-04T14:39:43 *** chew-ie has joined #fife 2012-04-04T14:39:50 moin fife =) 2012-04-04T14:40:21 hi chew-ie! 2012-04-04T14:40:42 *** prock|afk is now known as prock 2012-04-04T14:40:46 hi chew-ie 2012-04-04T14:40:50 hey vdaras =) 2012-04-04T14:40:51 nice work.. just testing it out :D 2012-04-04T14:40:56 wuh .. moin prock :D 2012-04-04T14:42:17 not sure if there is a ticket for this but it drives me nuts... when you are using the object selector and you select an object it scrolls to that object 2012-04-04T14:45:28 heh 2012-04-04T14:45:29 *** Beliar is now known as Beliar|AFK 2012-04-04T14:45:42 prock, that's a feature - there is code to do exactly that :D 2012-04-04T14:45:59 gotta shut that off... lol 2012-04-04T14:46:07 without that code, pychan wouldn't bother and leave the scrollarea alone :D 2012-04-04T14:46:14 or make it a setting at least 2012-04-04T14:46:26 drives me crazy 2012-04-04T14:46:38 the #1 most annoying feature of the editor for me.. lol 2012-04-04T14:47:25 next most needed feature is to re-arrange the layers 2012-04-04T14:47:37 (this is just me ranting cause I've been using the editor the past couple days) 2012-04-04T14:48:01 see - as soon as people start using it, there is improvement :D 2012-04-04T14:50:45 other then that it's pretty useable 2012-04-04T14:50:51 than even 2012-04-04T14:54:43 seems to be a bug with the move tool as well 2012-04-04T14:55:22 doesnt always work for some reason 2012-04-04T14:55:52 can you describe that in more detail? 2012-04-04T14:56:07 we had to work hard to make it work again for both square and hex grids 2012-04-04T14:56:13 lets see if I can explain how to re-produce it 2012-04-04T14:56:46 so the current version is a compromise 2012-04-04T14:56:59 open /tests/fife_test/data/maps/grassland.xml 2012-04-04T14:57:15 select the item layer 2012-04-04T14:57:22 then select the "move" tool 2012-04-04T14:57:24 and try to move something 2012-04-04T14:57:27 it doesnt work 2012-04-04T14:57:44 in fact it doesn't matter what layer you choose 2012-04-04T14:58:01 you can however move the last thing you placed on the map 2012-04-04T14:58:18 but it's odd because the movement seems accelerated as well 2012-04-04T14:58:32 that accelerated-thingy is the compromise 2012-04-04T14:58:48 if someone has an idea on how to fix that - be my guest :D 2012-04-04T14:59:02 the other thing: move is only move - not select 2012-04-04T14:59:24 you have to select your object, then hit 'm' to enable move mode, then move it 2012-04-04T14:59:35 hitting 'm' again re-enables select mode =) 2012-04-04T14:59:52 oh I see.. yeah that works 2012-04-04T15:00:13 you used to be able to just gram items with the move tool 2012-04-04T15:00:20 gram = grab 2012-04-04T15:00:23 the problem is that without the ObjectEdit-Plugin you have no visual feedback on which object is selected 2012-04-04T15:00:40 yep, that was kind of a bug - because this basically made moving multiple objects impossible 2012-04-04T15:00:57 (on click FIFedit selected a new object instead of starting drag-mode for the current selection) 2012-04-04T15:00:59 perhaps it should be outlined? 2012-04-04T15:01:02 or highlighted 2012-04-04T15:01:08 ObjectEdit does exactly that 2012-04-04T15:01:23 but you have to enable it 2012-04-04T15:01:41 I'm thinking about splitting objectedit into smaller chunks 2012-04-04T15:02:06 so a "highlighter plugin", "object attribute plugin", "animation viewer" ... 2012-04-04T15:03:28 I'm wondering if these should even be plugins and not just part of the editor 2012-04-04T15:03:39 btw - nice work with the new test app, works nice =) 2012-04-04T15:04:10 thanks... oh I gotta change the key to F10 for you guys 2012-04-04T15:04:33 one question about the map design - why do you use a separate layer for the player? 2012-04-04T15:04:36 the plan is to eventually have a a menu 2012-04-04T15:05:03 Helios mentioned that this will cause problems with z-Ordering, as the player will always be on top of everything else 2012-04-04T15:05:13 just for fun 2012-04-04T15:05:22 ah, okay =) 2012-04-04T15:05:37 thats taken from the rio map I believe 2012-04-04T15:05:58 okay I have a problem.. I moved an item onto another items cell.. now they are stuck together 2012-04-04T15:06:18 that's were mighty cellview plugin comes into the game :D 2012-04-04T15:06:33 not sure if I have a compatible version for trunk/ ... 2012-04-04T15:07:01 the version in the cellbranch is already adjusted to the new cell features (cost manipulation etc) 2012-04-04T15:07:19 yeah might have to wait for the merge 2012-04-04T15:07:30 in any case.. problems I have with the editor so far: 2012-04-04T15:07:47 1) object selector is annoying as hell 2012-04-04T15:08:03 2) layers should be able to be re-arranged 2012-04-04T15:08:39 3) move tool should be able to grab any instance... some sort of feedback is required when clicking with the move tool enabled to show which cell/instnace you are moving 2012-04-04T15:09:31 *** vtchill_droid has joined #fife 2012-04-04T15:09:36 3) is problematic 2012-04-04T15:09:39 keep a list at the wiki, would be nice for future 2012-04-04T15:09:41 *** vtchill has quit IRC 2012-04-04T15:10:09 prock, e.g. fire up gimp and try to select something without having the selection tool active 2012-04-04T15:10:36 4) move tool shouldnt be accellerated... I know this a comprormise but it seems odd when moving somethign and it's running away from your pointer 2012-04-04T15:10:53 feedback is IMO already there as the mouse cursor shows the move mode 2012-04-04T15:11:05 yeah #3 could be scratched if there was proper feedback.. perhaps a little message saying you have nothing selected 2012-04-04T15:12:24 undo/redo buttons should be part of the top toolbar 2012-04-04T15:12:38 5) undo/redo buttons should be part of the top toolbar 2012-04-04T15:14:50 chew-ie: by the way.. the map file history is the bomb 2012-04-04T15:15:24 heh 2012-04-04T15:15:27 although there is a bit of a bug.. if you click on the map you already have loaded it tries loading it again 2012-04-04T15:15:39 and you get a nameclash error 2012-04-04T15:15:45 jip, I've no data yet to check that 2012-04-04T15:16:25 I have only the filename stored - if fife can tell me the source file of the map, then it should be easy to add 2012-04-04T15:16:50 otherweise either the plugin needs to store more data (e.g. map id) or something like that 2012-04-04T15:16:56 *otherwise 2012-04-04T15:17:43 yup I think fife can get you the filename of the map 2012-04-04T15:17:53 I think anyway 2012-04-04T15:18:57 chew-ie: yeah I think for #3 if i had some feedback that I had nothing selected then I would have been able to figure it out 2012-04-04T15:19:02 hah map.getFilename() :) 2012-04-04T15:19:25 oh and the selection tool I have a problem with as well 2012-04-04T15:19:37 it selects things that dont even exist 2012-04-04T15:20:01 ehrm.. what? 2012-04-04T15:20:12 6) selection tool selects cells that dont have an instance 2012-04-04T15:20:16 it selects cells if you mean that 2012-04-04T15:20:33 right... but the cells are empty.. so there is nothing to select 2012-04-04T15:20:39 no 2012-04-04T15:20:43 so it appears that I have somethign selected 2012-04-04T15:20:46 cells are not empty anymore =) 2012-04-04T15:20:48 but really I dont 2012-04-04T15:20:59 at least not in the cell_pathfinder branch 2012-04-04T15:21:12 right.. so we should have 2 tools.. a cell selection tool and an instance selection tool 2012-04-04T15:21:21 uff 2012-04-04T15:21:33 is that really that much of an issue? 2012-04-04T15:21:49 *thinks* 2012-04-04T15:22:20 well we could build them into one tool.. the cell selection tool would draw the red square for the cell you have selected and the instance selection would highlight the instance you ahve selected 2012-04-04T15:23:01 *** Beliar|AFK is now known as Beliar 2012-04-04T15:23:17 I'm just thinking of ways to make it more usable for people who have never used the editor 2012-04-04T15:23:35 and I can tell you that the red square can be missleading sometime cause you are not sure what you have selected exactly 2012-04-04T15:25:10 actually it could work almost exactly the way it works when you have the object selector enabled... I wonder if that should just always be enabled. 2012-04-04T15:25:35 that's my thought exactly 2012-04-04T15:25:43 the red square/hex is the selected cell 2012-04-04T15:25:54 the selected instances just need some kind of highlight 2012-04-04T15:25:59 right 2012-04-04T15:26:27 outline is not a good idea IMO - maybe we should switch to a color highlight 2012-04-04T15:26:32 or provide both 2012-04-04T15:26:43 but in this case you need to be able to select more than one instance 2012-04-04T15:26:49 as you might want to move multiple instances 2012-04-04T15:27:16 jip 2012-04-04T15:27:32 prock: have you already seen the two new ideas in my proposal? :D 2012-04-04T15:27:34 so we just need 2 additional methods selectInstance / deselectInstance 2012-04-04T15:27:38 prock: hmm found some answers on my problem, whats the version of openalsoft atm on FIFE? 2012-04-04T15:28:04 chew-ie: sounds reasonable 2012-04-04T15:31:36 neXyon: yeah I've read your proposal.. sounds great 2012-04-04T15:32:56 it sounds like you have a really good idea on the strategy you want ot take to get it done. well thought out. good job man 2012-04-04T15:33:24 thanks :) 2012-04-04T15:34:04 like the playback groups idea as well 2012-04-04T15:34:42 btw the port UH to use the new audio system can be done as part of GSoC 2012-04-04T15:35:37 awesome 2012-04-04T15:36:14 thath would be sweet 2012-04-04T15:38:05 qbunia: I'm not 100% sure what version of openal we have in the windows dev kit... that could easily change if required 2012-04-04T15:41:26 neXyon: oh and the idea for text to speech and speech recognition is pretty cool.. I'd be more interested in the speech recognition one.. could be interesting 2012-04-04T15:41:59 *** Helios has joined #fife 2012-04-04T15:42:01 moin fife 2012-04-04T15:42:08 prock: http://pastebin.com/1saq7KR8 :D 2012-04-04T15:43:40 hi Helios! 2012-04-04T15:43:48 hey prock 2012-04-04T15:45:10 7) escape should not quit the editor 2012-04-04T15:45:31 8) should prompt the user to save if the map has changed 2012-04-04T15:45:40 if any map has changed for that matter 2012-04-04T15:45:53 I think for 8 we have a ticket 2012-04-04T15:46:10 yup I believe so 2012-04-04T15:48:11 *** vdaras is now known as vdaras|afk 2012-04-04T15:49:10 btw -> http://wiki.fifengine.de/Editor:Proposal_list 2012-04-04T15:50:07 prock: how i change the lib version? I mean where the lib file is stored 2012-04-04T15:52:24 chew-ie: ahh.. thanks.. I created a new page.. http://wiki.fifengine.net/Editor:Usability 2012-04-04T15:53:23 maybe I should merge those pages 2012-04-04T15:54:00 AFAIK the page I linked is heavily outdated 2012-04-04T15:54:03 in any case I documented everything about the editor I have found odd in the past day of using it 2012-04-04T15:54:45 everyone please add any thoughs you have 2012-04-04T16:00:30 4) is really a tough one 2012-04-04T16:01:34 the issue here is that we have to convert screencoords to layercoords, which produces rounding errors for hex-grids 2012-04-04T16:01:58 (e.g. when moving something on a hex grid, the instance jumps around) 2012-04-04T16:02:37 the current situation might be annoying, but the previous version was not usable in combination with hex layers 2012-04-04T16:04:35 yup.. if its a known work around then thats fine... would be nice to figure the ultimate fix out though 2012-04-04T16:05:41 *** Beliar has quit IRC 2012-04-04T16:05:44 low priority :D 2012-04-04T16:06:02 -> http://fife.trac.cvsdude.com/engine/query?status=assigned&status=new&status=reopened&component=tools%2Feditor&col=id&col=summary&col=status&col=type&col=priority&col=milestone&col=component&order=priority 2012-04-04T16:06:05 o,O 2012-04-04T16:06:23 (custom query for editor tickets) 2012-04-04T16:06:57 yeah quite a few in there.. probably some for the things I have mentioned already 2012-04-04T16:07:00 mmh... 2012-04-04T16:07:08 I detect at least one more duplicate 2012-04-04T16:09:10 450 & 668 are nearly identical ... I'll check them, but both should be fixed with the latest commits 2012-04-04T16:10:06 *** Beliar has joined #fife 2012-04-04T16:14:03 prock: what about my question? I was asking how I can change to newer version 2012-04-04T16:14:10 libraries of openal 2012-04-04T16:14:17 oh... you mean the fife dev kit? 2012-04-04T16:14:23 ar eyou on linux? 2012-04-04T16:14:45 you should be able to install the latest package for your distro 2012-04-04T16:15:29 ah only this and changing the headers ? 2012-04-04T16:15:48 yup 2012-04-04T16:19:31 afk a bit 2012-04-04T16:19:33 *** prock is now known as prock|afk 2012-04-04T16:20:54 *** Beliar has quit IRC 2012-04-04T16:23:09 *** Beliar has joined #fife 2012-04-04T16:31:44 *** TunnelWicht has joined #fife 2012-04-04T16:35:10 *** Beliar has quit IRC 2012-04-04T16:35:42 hey guys ^^ i wanted to update my FIFE-svn here (arch linux, using AUR) but i get this error during build: g++: error: unrecognized command line option '-Wl' 2012-04-04T16:36:18 *** Beliar has joined #fife 2012-04-04T16:47:00 *** rivon has joined #fife 2012-04-04T16:48:24 ah, got it. i just needed to remove 2 lines from SConstruct. 2012-04-04T16:55:05 *** prock|afk is now known as prock 2012-04-04T16:55:14 TunnelWicht: what version of gcc? 2012-04-04T16:56:29 4.7 2012-04-04T16:57:40 ahh okay.. sounds like we have to fix that for gcc 4.7... thanks for the heads up 2012-04-04T16:58:57 no problem 2012-04-04T17:00:05 http://pastebin.com/yL93NBBg 2012-04-04T17:00:23 the new SConstruct 2012-04-04T17:00:38 Wonder why that doesn't work 2012-04-04T17:00:56 Surpridlsed hey would remove an option 2012-04-04T17:01:02 gcc 4.7 will now error out on invalid command line options 2012-04-04T17:01:08 apparently it was invalid all this time 2012-04-04T17:01:09 Surprised* 2012-04-04T17:01:12 vtchill_droid: the flag "Wl" was dropped 2012-04-04T17:01:20 http://gcc.gnu.org/gcc-4.7/porting_to.html 2012-04-04T17:02:20 Weird, ignoring seems more logical, or warning 2012-04-04T17:03:33 Good to know though 2012-04-04T17:04:16 yup.. that will be coming as more distros start taking up gcc 4.7 2012-04-04T17:04:35 arch is bleeding edge though am I right? they basically give you the newest of everything 2012-04-04T17:05:09 yep, Arch is bleeding edge 2012-04-04T17:20:30 *** Beliar has quit IRC 2012-04-04T17:36:21 guys hmm how i Can use #define LOG_ENABLED to log whats going on in c++ code? 2012-04-04T17:36:47 i just need to define in source this 2012-04-04T17:36:52 and i get the logs somewhere? where? 2012-04-04T17:38:00 fife: chewie * r3902 /branches/active/cell_pathfinding/ (81 files in 25 dirs): 2012-04-04T17:38:00 fife: - merged trunk changes to cell_pathfinding branch 2012-04-04T17:38:00 fife: ref[o:fife, p:engine, s:trac, t:647, r:3902] 2012-04-04T17:38:46 not sure about logging qbunia, chew-ie might know 2012-04-04T17:40:48 chew-ie: poke poke :P 2012-04-04T17:41:33 star wars? oO 2012-04-04T17:41:34 :D 2012-04-04T17:41:45 qbunia, sorry, I'm not familiar with c++ 2012-04-04T17:42:00 wow 2012-04-04T17:42:01 ;d 2012-04-04T17:42:07 ok fine 2012-04-04T17:42:13 I'm just making coffee & writing some python scripts here :D 2012-04-04T17:42:25 ok make me 1 2012-04-04T17:42:25 :) 2012-04-04T17:42:29 :D 2012-04-04T17:42:34 script not coffe! 2012-04-04T17:42:35 :D 2012-04-04T17:42:45 * chew-ie hands qbunia a cup of script 2012-04-04T17:43:34 chew-ie: and you repair the millenium falcon? :D 2012-04-04T17:44:23 heh 2012-04-04T17:45:48 qbunia, ask vtchill_droid 2012-04-04T17:46:03 * qbunia takes cup of script 2012-04-04T17:46:10 * qbunia asks vtchill_droind_ANDROID 2012-04-04T17:46:23 What's up man 2012-04-04T17:46:30 how about logging my c++ code? 2012-04-04T17:46:37 I know htere is some class for it 2012-04-04T17:46:41 i know that default 2012-04-04T17:46:43 it logs it 2012-04-04T17:47:01 do i need to create a class Logger and call some methods? 2012-04-04T17:47:22 So you are asking about the fide logging or just in general logging 2012-04-04T17:47:29 Fife* 2012-04-04T17:48:03 fife logging 2012-04-04T17:48:42 *** Kilian] is now known as Kilian]_afk 2012-04-04T17:48:43 For fife logging you first need to see if a log module exists already in modules.h, there is probably already one for sound 2012-04-04T17:49:25 Then you need to add a static logger to your cpp, look for examples in other cpp files. 2012-04-04T17:50:01 Then we have macros defined for logging based on log level such as warning, info, debug, etc. 2012-04-04T17:51:04 Then lastly you will need to enable logging in the application through the settings file, look at Rio for an example of this 2012-04-04T17:51:41 Or you could just std::cout or cerr if you just want to test internally yourself 2012-04-04T17:51:59 And then remove them later 2012-04-04T17:54:03 I see ok 2012-04-04T17:54:06 fine thx 2012-04-04T17:58:36 hmm 2012-04-04T17:58:38 i changed 2012-04-04T17:58:39 audio 2012-04-04T17:58:43 it in settings 2012-04-04T17:58:53 Ok that's good 2012-04-04T17:59:10 also i added CHECK_OPENAL_LOG(_log, LogManager::LEVEL_ERROR, "error") 2012-04-04T17:59:14 to the method iam using 2012-04-04T17:59:21 weird but it still logs controlls 2012-04-04T17:59:29 i run scons 2012-04-04T17:59:35 before i loaded game 2012-04-04T18:00:02 What settings file did you add audio to 2012-04-04T18:00:33 settings-dist.xml 2012-04-04T18:00:35 riodehola 2012-04-04T18:00:39 its not it? i gues 2012-04-04T18:01:26 Yea that's not it 2012-04-04T18:01:49 That is a sample settings file that is copied is no settings is found 2012-04-04T18:02:43 Should be in application data location, so on Linux it will be ~/.fife/rio_de_hola 2012-04-04T18:06:08 hmm 2012-04-04T18:06:18 changed by still it logs controls :| 2012-04-04T18:10:05 Hmm should have worked, try removing all logging from that ful 2012-04-04T18:10:08 File 2012-04-04T18:13:33 :| 2012-04-04T18:13:39 weird things still nothing :P 2012-04-04T18:13:58 just put "all" as the log moduels 2012-04-04T18:14:01 modules 2012-04-04T18:16:49 *** vdaras|afk is now known as vdaras 2012-04-04T18:16:57 hmm 2012-04-04T18:17:28 it will log everything that way 2012-04-04T18:17:36 oh and you have to make sure your log level is at a good value 2012-04-04T18:18:09 its not i guess? 2012-04-04T18:18:16 i dont see my logs 2012-04-04T18:18:41 you can try logging to file 2012-04-04T18:19:19 hmm 2012-04-04T18:19:19 0 2012-04-04T18:19:24 on which lvl are errors? 2012-04-04T18:19:45 debug = 0 2012-04-04T18:20:02 which should show everything 2012-04-04T18:20:11 if you run rio-de-hola with level at 0 you should get lots in your log 2012-04-04T18:20:37 CHECK_OPENAL_LOG(_log, LogManager::LEVEL_ERROR, "ERRORERRORERRORERRORERRORERRORERRORERRORERRORERRORERRORERROR") 2012-04-04T18:20:45 got this in function and i dont get it to log 2012-04-04T18:20:59 oh 2012-04-04T18:21:44 That function is not a fife logging function 2012-04-04T18:22:06 yeah and that will only fire if there is an openal error 2012-04-04T18:22:07 Not sure what that will do 2012-04-04T18:22:11 see the definition in fife_openal.h 2012-04-04T18:22:21 #define CHECK_OPENAL_LOG(logger, level, msg) if (AL_NO_ERROR != alGetError()) { logger.log(level, msg);} 2012-04-04T18:23:08 if you want something in the log use: FL_LOG(_log, "message") 2012-04-04T18:23:13 ; 2012-04-04T18:24:02 see the definitions of all the log macros in: /engine/core/util/log/logger.h 2012-04-04T18:24:16 I see 2012-04-04T18:25:18 at the top of your C++ file somehwere in the FIFE namespace you should have this defined: static Logger _log(LM_AUDIO); 2012-04-04T18:25:30 yes its there 2012-04-04T18:25:39 k then that should work 2012-04-04T18:26:01 for more information on the fife settings file see: http://wiki.fifengine.net/Engine_Extensions 2012-04-04T18:26:24 and it does 2012-04-04T18:26:27 thanks 2012-04-04T18:26:42 np :D 2012-04-04T18:27:00 ping rivon 2012-04-04T18:28:15 *** TunnelWicht has quit IRC 2012-04-04T18:31:42 prock, pong 2012-04-04T18:31:57 prock, what do you need? 2012-04-04T18:32:44 hmm seems like reverb effect should work but why i dont hear diffrence :O 2012-04-04T18:33:10 fife: prock * r3903 /trunk/tests/fife_test/ (4 files in 4 dirs): 2012-04-04T18:33:10 fife: * Removed some useless files in fife_test 2012-04-04T18:33:10 fife: * Modified fife_test to use F10 as the console key binding as some international users dont have the BACKQUOTE key. 2012-04-04T18:33:11 fife: comment[o:fife, p:engine, s:trac, t:683, r:3903] 2012-04-04T18:33:43 rivon: curious if we could get the html of the new site. wanted to start playing with making it into a wordpress template. 2012-04-04T18:35:59 prock, I'm sorry but I haven't even started yet... I will start working on it on friday... it shouldn't take long though 2012-04-04T18:36:10 oh I thought you had a template going already 2012-04-04T18:36:22 no... I have too much stuff for school 2012-04-04T18:36:30 no rush 2012-04-04T18:37:00 I thought the screenshots you posted were actually of the page in html form 2012-04-04T18:37:21 no 2012-04-04T18:37:26 but like I said no rush 2012-04-04T18:37:28 just screens from Photoshop 2012-04-04T18:37:32 ahh okay 2012-04-04T18:38:42 it will also probably look a bit different from the design mockup... I'm going to use a CSS framework for it and I probably won't try to tweak it to match the design perfectly 2012-04-04T18:39:54 but this means that it will just have a bit different paddings, margins, maybe font and also the overall width of the layout 2012-04-04T18:40:09 k sounds good 2012-04-04T18:40:23 css is perfect though as it's easily made into a template 2012-04-04T18:40:44 FYI to all... new dev kit is on it's way up to the FTP site.. 2012-04-04T18:41:26 nihathrael, totycro, ChrisOelmueller, I'm just waiting on the status of the segfault killian posted the other day before release. If it's a fife bug I dont want to release until we have it fixed. 2012-04-04T18:42:01 pesky little one 2012-04-04T18:42:10 unfortunately none of the fife devs can re-produce running UH with atlases 2012-04-04T18:42:22 prock, there was yet another one who showed up yesterday @#fife 2012-04-04T18:42:36 *one=guy 2012-04-04T18:42:46 another guy that can produce that segfault? 2012-04-04T18:42:51 2012-04-03T22:55:10 did anybody found the time to take a deeper look at this segfault: http://trac.unknown-horizons.org/t/ticket/1672 ? 2012-04-04T18:43:02 ahh hmmm. 2012-04-04T18:44:01 maybe this guy also encountered the same segfault and stumbled across the ticket @UH trac 2012-04-04T18:45:06 I'm thinking it was the original guy 2012-04-04T18:54:31 well I dont want to release if there is a problem with FIFE... but if we cant re-produce and no one is providing us with mor einformation I say we release anyway 2012-04-04T18:55:31 udacity course programming a robotic car: check :D 2012-04-04T18:58:23 Some friends are taking that course 2012-04-04T18:59:02 sounds like fun 2012-04-04T18:59:10 *** prock is now known as prock|afk 2012-04-04T19:02:03 *** neXyon_ has joined #fife 2012-04-04T19:02:07 *** neXyon has quit IRC 2012-04-04T19:04:26 *** neXyon_ is now known as neXyon 2012-04-04T19:05:18 prock|afk: hm, iam not able to reproduce http://trac.unknown-horizons.org/t/ticket/1672 here on my netbook. I found it on my local machine, but i hvant access to it till next weeks wednesday. If noone else if able to reproduce it i would personally vote for closing the ticket as invalid because it isnt reproducable. 2012-04-04T19:19:52 chew-ie: prock|afk: i think enno just asked out of curiosity, he's our new mac maintainer 2012-04-04T19:20:10 afaik it is really only this one machine where the segfault occurs 2012-04-04T19:20:52 Kilian]_afk: is there no chance of you getting there sooner? 2012-04-04T19:21:47 *** Wr4i7h has joined #fife 2012-04-04T19:26:07 *** christoph_debian has quit IRC 2012-04-04T19:28:11 *** Kilian]_afk has quit IRC 2012-04-04T19:29:46 *** Kilian] has joined #fife 2012-04-04T20:29:54 Helios, chew-ie: you guys around? 2012-04-04T20:29:58 *** prock|afk is now known as prock 2012-04-04T20:30:37 *** LinuxDonald has joined #fife 2012-04-04T20:30:44 *** christoph_debian has joined #fife 2012-04-04T20:30:45 prock, ping 2012-04-04T20:31:28 re having the player instance on it's own layer... I'm playing around with layers and the like.. not sure how to get things drawn correctly 2012-04-04T20:31:51 I put the player on the same layer as all the items so that blocking works 2012-04-04T20:32:12 but now the shrubs dont seem to work properly 2012-04-04T20:33:26 I can use the stackpos correct? 2012-04-04T20:33:54 basically the shrubs are non blocking but they were always drawn before the player 2012-04-04T20:36:08 mom, setting up fife_test accordingly 2012-04-04T20:36:52 shrubs... 2012-04-04T20:37:04 I'm going to make a commit.. one sec 2012-04-04T20:37:20 got it already working 2012-04-04T20:37:24 mmh 2012-04-04T20:37:44 o,O 2012-04-04T20:37:49 what the ... 2012-04-04T20:38:43 the tileset may need tweaking.. I'm thinking the images are too large 2012-04-04T20:38:48 ah, the offset is wrong 2012-04-04T20:39:00 offset? 2012-04-04T20:40:19 -> http://www.abload.de/img/screen-2012-04-04-22-z5yrz.png 2012-04-04T20:40:25 all your objects have no offset 2012-04-04T20:41:15 okay.. so I should modify the offsets 2012-04-04T20:41:24 to be sane and it should work better 2012-04-04T20:41:27 for correct z-ordering, you have to play around with the offset. Best starting point is to correctly place the objects in the cell 2012-04-04T20:41:59 hint: use mousewheel in the ObjectEdit-Plugin offset section =) 2012-04-04T20:42:47 unfortunately you can't save the offsets via editor because you are using atlas :( 2012-04-04T20:43:18 thats okay.. I'll edit by hand once I figure the number out in the editor 2012-04-04T20:44:21 can I split the objects out of the atlas file into their own file? 2012-04-04T20:44:27 a single file? 2012-04-04T20:45:02 you mean one object.xml + one png per object? 2012-04-04T20:45:20 a single object file with all objects in it 2012-04-04T20:45:43 mmh 2012-04-04T20:45:52 I doubt it that our loaders can handle that 2012-04-04T20:46:16 atm they assume that one object = one xml file 2012-04-04T20:47:11 okay... I dont want to make a million files for this 2012-04-04T20:54:14 as we are at it ... why is it that atlas objects slow the ObjectSelector down o,O 2012-04-04T20:54:30 that's awfully slow 2012-04-04T20:54:51 no idea.. I have no problems with it 2012-04-04T20:55:06 there are lots of objects in there 2012-04-04T20:55:41 the delay until pychan can build the object list is way higher then I encounter it with Zero assets (and we have a lot more assets) 2012-04-04T20:56:28 oh I see 2012-04-04T20:56:34 all in one namespace ... 2012-04-04T20:56:43 *brr* 2012-04-04T20:57:04 still, too slow - the ObjectSelector needs some love 2012-04-04T20:57:32 prock, try switching to preview mode - that should be slow for you, too 2012-04-04T20:57:49 text mode is fast enough =) 2012-04-04T20:57:50 nope.. pretty fast here 2012-04-04T20:59:19 well not really I suppose.. it takes a second or 2 to finish doing what it's doing in the background 2012-04-04T20:59:42 jip 2-3s 2012-04-04T21:00:12 and clicking an entry gives the same delay as the code iters through all objects to select it 2012-04-04T21:00:18 the constand re-layouting of that widget drives me nuts though 2012-04-04T21:00:23 locked over the code today - and it isn't very nice 2012-04-04T21:00:36 constand = contant 2012-04-04T21:00:38 bah 2012-04-04T21:00:40 constant 2012-04-04T21:00:52 yip, I tried to work on that, but I recommend a rewrite of that plugin 2012-04-04T21:01:14 it has many implementations which aren't used, is outdated and some parts are not efficient enough 2012-04-04T21:02:39 yup a re-write sounds good 2012-04-04T21:02:51 and we need support to update object defs in atlases 2012-04-04T21:03:44 but we'll talk tomorrow about that.. I'm outta here for today 2012-04-04T21:03:44 yip, but first we have to solve the chaos in the atlas format 2012-04-04T21:03:45 later all 2012-04-04T21:03:49 later =) 2012-04-04T21:03:57 okay... good topic for tomorrow 2012-04-04T21:04:13 later 2012-04-04T21:04:15 *** prock has quit IRC 2012-04-04T21:14:32 *** Tonux_ has joined #fife 2012-04-04T21:16:15 *** Tonux has quit IRC 2012-04-04T21:54:54 unknown-horizons: totycro master * r276fdb1 / content/gui/xml/ingame/buildmenu/place_building.xml : 2012-04-04T21:54:54 unknown-horizons: Fixed focus grabbing by rotate buttons in buildingtool 2012-04-04T21:54:54 unknown-horizons: Thanks @ JuARroX - http://git.io/zrESoQ 2012-04-04T22:01:37 *** rivon has quit IRC 2012-04-04T22:02:49 *** madlion has quit IRC 2012-04-04T22:07:47 still no comments on my proposal :( 2012-04-04T22:10:09 Don't be sad :) 2012-04-04T22:15:01 chew-ie: i made a comment at #680 because it looks like prock missed my message here 2012-04-04T22:15:29 *** vdaras has quit IRC 2012-04-04T22:15:38 Kilian]: do you have comments for me? :D 2012-04-04T22:16:03 neXyon: i have read your proposal already ? 2012-04-04T22:16:16 dont think so, give me a link please ;) 2012-04-04T22:16:44 Kilian]: http://wiki.unknown-horizons.org/w/User:NeXyon/GSoC2012/Application :) 2012-04-04T22:16:54 thanks 2012-04-04T22:17:07 we should put the link into the channel topic - you know.. some advertising might help :D 2012-04-04T22:17:13 xD 2012-04-04T22:24:34 neXyon: do you add your proposal already to melange ? 2012-04-04T22:24:50 if not, do it 2012-04-04T22:24:59 Kilian]: yes I did 2012-04-04T22:25:59 great 2012-04-04T22:26:13 Kilian]: any comments? :D 2012-04-04T22:27:37 i think its okay, i understand what you want to do :) 2012-04-04T22:27:54 but there was an unanswered question from your side 2012-04-04T22:28:08 the UH thing? 2012-04-04T22:28:19 prock already answered, I quickly update this :) 2012-04-04T22:28:38 not sure cant find it anymore 2012-04-04T22:28:59 Kilian]: "Port Unknown Horizons to use the new audio system (can be mandatory as well, not sure though if a fife project will be allowed to do this)." 2012-04-04T22:29:03 yes, this 2012-04-04T22:29:34 changed it :) 2012-04-04T22:29:41 okay, that's it - I have to ask now 2012-04-04T22:29:58 what is this melange? 2012-04-04T22:30:00 :D 2012-04-04T22:30:12 the google platform for GSOC 2012-04-04T22:30:15 chew-ie: http://www.google-melange.com/gsoc/homepage/google/gsoc2012 2012-04-04T22:30:50 oh, so google would've helped I guess :D 2012-04-04T22:31:09 oki, one needs an account I guess 2012-04-04T22:31:33 neXyon: your proposal looks good but it's short. Maybe you can go more into details at some points ? 2012-04-04T22:32:25 Kilian]: really? :D Yesterday someone said it was too long :D 2012-04-04T22:32:33 and make something like a timetable for the weeks/months 2012-04-04T22:32:56 *cough* that was me ... 2012-04-04T22:33:35 neXyon, wasn't serious about that ;-) 2012-04-04T22:33:37 most (all?) students using a detailed time plan 2012-04-04T22:35:38 really? whenever I had such detailed plans they never worked out 2012-04-04T22:36:03 then you need a better plan ;) 2012-04-04T22:36:31 how much project management experience do you have Kilian]? :D 2012-04-04T22:36:37 kehehe 2012-04-04T22:36:50 your needed time + 30% for tasks your was aware of 2012-04-04T22:37:00 the first thing about plans: they don't last a day :P 2012-04-04T22:37:07 thats what i learnt ... 2012-04-04T22:37:43 Kilian]: really? software projects take twice as much time as originally planned on average (so many need even more) 2012-04-04T22:38:09 there's also the 80/20 rule 2012-04-04T22:38:28 thats what the lecturer said, now sure if its always true ... 2012-04-04T22:38:30 80 percent of the project are done in 20 % of the time and vice versa 2012-04-04T22:39:59 okay, if you will not work with something like a timetable, please dont add one, only because i said most of the students want to use one 2012-04-04T22:40:25 Kilian]: don't worry, I won't :D 2012-04-04T22:40:46 I know that I can do what I've written there, but I don't know how long exactly everything will take 2012-04-04T22:41:33 about plans and how they work out in RL -> http://kollegen.ausderhoelle.de/magic/ 2012-04-04T22:41:42 (german site) 2012-04-04T22:42:20 chew-ie: should i buy this book ? 2012-04-04T22:43:28 as it also depends on many other things, like how busy I am with non-GSoC-stuff in specific weeks; it's absurd to plan that in advance 2012-04-04T22:43:48 sure 2012-04-04T22:43:57 I like having my todo list and then EDF :D 2012-04-04T22:44:20 EDF <=> http://en.wikipedia.org/wiki/Earliest_deadline_first_scheduling 2012-04-04T22:45:16 Kilian]: but you said you want more details? where exactly? 2012-04-04T22:47:34 maybe why you think that the library is great for fife, theres a list of features but nothing in detail. Maybe some code details like an easy API or something could be something, which would be nice to read there 2012-04-04T22:48:53 Kilian], if you like the kind of humor - go ahead =) 2012-04-04T22:49:12 chew-ie: :) 2012-04-04T22:58:47 unknown-horizons: Mesutcan Kurt development * r90e445b / (3 files in 3 dirs): add a settings value to keep latest background image to prevent showing same background, increment settings version and add a button for changing background - http://git.io/nsdaLg 2012-04-04T22:58:48 unknown-horizons: totycro development * ra4d6f17 / (3 files in 3 dirs): 2012-04-04T22:58:49 unknown-horizons: Merge pull request #40 from mesutcank/development 2012-04-04T22:58:49 unknown-horizons: Development - http://git.io/7kzsug 2012-04-04T22:59:37 Kilian]: I added the word easy and a link to the API docs xD 2012-04-04T22:59:56 I'm not a fan of self-praise xD 2012-04-04T23:00:43 but so far the library contains the work of 3 summers, I fear no other student can implement all that within one summer 2012-04-04T23:04:41 going to bed, gn8! 2012-04-04T23:04:52 nighty night neXyon =) 2012-04-04T23:05:10 *** neXyon has quit IRC 2012-04-04T23:06:38 oh he's gone alredy 2012-04-04T23:18:40 gn8 2012-04-04T23:20:45 *** Kilian] has left #fife 2012-04-04T23:46:24 *** barra_home has quit IRC